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I also spawned in the floor at the second level even though I tried several times. But I like the concept of the game.

On it! Thank you for the comment

The "cycles remaining" text isn't visible over the black tiles, it's an issue in level 2 (idk about others).

The blue key in level 1 seems pointless.

I like the game, but it is quite buggy.

Could you provide a screenshot of how level 1 looks on your machine? The blue key is supposed to open the door to the red key on the left

I'm working on the glitching into the ground issue

Thank you for feedback!

When I played the first version, I spawned to the left of the blue door and was able to get the red key and jump over said door. But in 1.1 I spawn to the blue door's right and have to get the blue key, which seems to be the correct behavior. So I guess you fixed it already?

And I spawned outside the floor in level 2, but didn't need to collect the red key.

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ye i tried to fix the issues in v1.1 but introduced another bug that crashes the game after last level. v1.2 should be good. Thank you for feedback!

I spawned inside the floor on the second level and couldn't move.

Falling into the void doesn't kill you. Not a big deal since you can restart manually, but a bit annoying.

The UI gets messed up on ultrawide monitors, but I could still interact with it, no big deal.

If the rounded part of the character is supposed to be its head, it's moonwalking.

Using ESC or the quit button throws an error. It crashes the game, so works anyway, but it's not neat.

Thank you for the feedback!

I'm working on all the issues above except of the errors. This seems to only happen when running the version packaged using PyInstaller. I'm going to try to fix it but idk if i will succeed