First Bug Fixes
Cycle Runner » Devlog
Hello!
Thank You for all the feedback! I went back to the code and tried to fix the issues You noticed. The changes include:
- Adding a border around the cycles text. Its size can be eaisly changed in code by changing the "FONT_BORDER_OFFSET" parameter.
- Implementing map offsets straight into the "split_level_into_blocks" function. That should mean there will be no more getting stuck in floors... hopefully. If you still get the issue, make a comment about it!
- Once you fall 8000 pixels from the spawn height (that's around 100 blocks), the level will restart.
I also made it so that on larger monitors the game won't be in fullscreen. That should fix the issues with larger monitors. If Your monitor resolution is smaller that 1920x1080, You won't be able to run the game as far as I'm aware... Sorry...
Also, if the buttons are weirdly placed, go to settings, then system, display and set "change the size of text, apps and other items" to 100%. This settings affects the button placement and i don't know how i would go about fixing it. This is also noted in the download section.
Thanks for reading and have fun!
Files
Cycle Runner v1.1.zip 17 MB
Aug 07, 2023
Cycle Runner v1.1 source code.zip 5 MB
Aug 07, 2023
Get Cycle Runner
Cycle Runner
When you gotta go fast
Status | Released |
Author | dip8 |
Genre | Platformer, Puzzle |
Tags | 2D, Pixel Art, Puzzle-Platformer, Short, Side Scroller, Singleplayer |
Languages | English |
More posts
- Fixing a crash with v1.1Aug 07, 2023
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